The biggest and most unique part of the game is the camera. If you’re one of those people who gets motion sickness from first-person games then hoooooo mamma, watch out for this one. Luca walks like a teenager getting kicked out of a Hungerford Wetherspoons after downing three snakebites without anyone noticing. It’s worth mentioning that the camera sways a whole lot. Father! That is obviously terrible advice! Where did you go to priest school? The very first tape advised that the easiest way to get rid of a demon is to let it have what it wants. My favorite thing was discovering a priest had sent my character’s dad a very urgent message on three separate cassette tapes, because he couldn’t figure out that there new-fangled email. In a series of dark corridors I was again terrified by demonic jump scares, until I noticed that the beast kind of looked like it was wearing a nappy. In a flooded basement I nearly wet myself at a monster suddenly appearing in the dark, which was undercut when a bunch of limbs that looked like they were all way too big for its scale started levitating out of the water. ![]() I found a toilet, chained shut, with DO NOT USE on it. Like many horror games, there’s a bunch of perversions of Catholic-ish imagery knocking about, which can be used to frighten both Catholics and Protestant.Įvery other scare made me actually scared, and the remainder made me laugh. You’ve got numbers to write down and candles to move, and you don’t have time for any demonic antics right now, godammit†Ī chunk of Madison is what you’d expect: a creepy building that plays thunder or thuds every 60-300 seconds to keep you on your toes, a hidden diary descending into barely-legible scribbles, and statues that suddenly appear or move when your back is turned. The main let down isn’t that Madison sometimes makes you giggle by accident, but that its multi-stage puzzles become so drawn out that you stop jumping at creepy angels and terrifying violin squeals. This makes for an intriguing mixture, especially with a complicated story of murder and neglect spanning decades, and by the end I was extremely fond of the way the sublime and the ridiculous sat side by side. The game itself sometimes makes very good choices, though it’s about 50/50 that it goes a bit too weird and ends up being silly. This is one of many bad choices characters in Madison made. Let that be a lesson to anyone thinking of getting their son something that was evidence in a murder as a present. It is also possessed by a demon, which is where the fun comes in, “fun” here meaning jump scares and hallucinatory clocks. Said camera was a second-hand gift for Luca’s (that’s you!) 16th birthday. ![]() It’s a puzzle horror game set in your traditional haunted house, aiming at a PT or Layers Of Fear vibe down the viewfinder of a Polaroid camera. If only it had eased up on the puzzles a bit. A story of love and death, where melancholy and nostalgia melt into a thrilling ghost tale.Equal parts terrifying and amusing, Madison is doing some really great things with the first-person horror template. With his help, Nicole starts to investigate a mystery far deeper than what people in the valley thought. With the will and determination to put that chapter behind her, she returns to the hotel with the family’s lawyer to audit the decaying structure.Īs the weather unexpectedly turns for the worst, Nicole has no way to leave the large mountain lodge, and finds support in Irving, a young FEMA agent, using one of the first radio telephones ever built. Now that both of her parents have passed, Nicole hopes to fulfill her mother’s last will to sell the hotel and make amends to Rachel's relatives. Ten years ago, teenager Nicole and her mother left the family hotel after discovering her father Leonard's affair with, and pregnancy of Rachel, a girl her own age who eventually committed suicide. ![]() ![]() CONTENT WARNING: This game features themes of suicide and a sexual relationship between an adult and a minor.
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